A new indoor play space is being designed on the third floor of Ethennonnhawahstihnen’ Community Recreation Centre and Library. The play space will be developed with the help of community feedback and will focus on fun and creative play opportunities for children.

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  • Fall to Winter 2023: Community Engagement Phase 1
  • Spring 2024: Hire a design team
  • Early Winter 2025: Community Engagement Phase 2 and 3
  • Early Winter/Spring 2025: Detailed design
  • Late Spring 2025: Construction starts
  • Early 2026: Construction complete, play space opens

The timeline is subject to change.

Level of Engagement

This project has been classified as an Involve project based on the International Association of Public Participation Public Participation Spectrum. This means we work directly with the public, stakeholders and rightsholders throughout the design process to ensure that ideas and aspirations are understood and considered in the design process.

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During this phase of the community engagement process, the City worked with local community members to define an overall vision for the indoor play space, including a series of guiding principles and big moves which will guide the development of two design options in Phase 2.

Vision Statement

A vision statement is a short description of the ideal future indoor play space. It inspires everyone toward a common understanding of the project’s overall goals. The vision for the play space is:

The indoor play space will be a fun and joyful place where children can unleash their imagination, creativity and playfulness through play. It offers a variety of equipment that focuses on the physical, creative and social skill development of children between the ages of five and 12. It is a place where children can learn, grow and thrive through play, especially during the winter months when the outdoor playgrounds are too cold.

Guiding Principles

Guiding principles are high-level directions that reflect the community’s most important values and ideas for how the indoor play space should look and feel. They help guide how the play space should be designed so that the vision statement can be achieved. The guiding principles for the play space are to:

  • Stimulate children’s physical, creative and social skills with colourful play themes that are fun and joyful.
  • Encourage active play that enhances children’s motor skills and satisfies their need for challenge. Children want to overcome their fears, and the playground should provide them with safe and fun risks.
  • Support discovery and creation that fosters children’s curiosity, creativity and confidence in exploring new interests and the unknown.
  • Promote free play with adaptable elements that children can transform to personalize the space and create novel play experiences that surpass the designers’ imagination.

Big Moves

Big moves are the main priorities for the design of the indoor play space. They are specific directions to the design team that flow from the vision and principles and help to make them a reality. The big moves for the play space are to:

  • Challenge children with play equipment that promotes strength building, exercise and courage, such as giant slides and climbing structures.
  • Provide oversized objects that children can interact with, such as giant rocks, tree stumps and hollow tree tunnels.
  • Provide loose pieces that children can use for different purposes and activities, such as building blocks, drawing tools and invention kits.
  • Encourage children to pretend to be in different scenarios and roles, such as hiking trails, gardening plots or camping sites.

November 2023

Online Survey

From October 20 to November 26, 215 community members provided feedback on the vision for the indoor play space. The feedback collected in this survey will inform the vision statement, design principles and big moves, which together will guide the draft design options for the indoor play space.

Playful Mindsets

The indoor play space aims to activate playful mindsets and foster a range of interactions among children and their caregivers. It has the potential to support the development of various skills, such as social, cognitive, emotional, physical and creative skills. Respondents were asked to select their favourite skills from six choices and the results were ranked according to the total percentage of responses. The results are as follows:

  1. Physical skills (21 per cent): Developing motor skills and doing regular stretches and exercises.
  2. Creative skills (18 per cent): Creating novel ideas and thinking of new uses and applications for existing materials.
  3. Social skills (18 per cent): Communicating, collaborating and understanding the perspectives of others.
  4. Cognitive skills (17 per cent): Learning in areas such as literacy, history and spatial awareness.
  5. Nature skills (15 per cent): Exploring the natural world and learning about water systems, plants and animals.
  6. Emotional skills (11 per cent): Identifying and managing both positive and negative feelings.

The results show that physical skills are the most important for the respondents, followed by creative and social skills. Cognitive and nature skills are also highly valued, while emotional skills are the least preferred.

Craft a Vision

Respondents were asked to share words that reflect their vision for the new play space. The words will help assemble a vision shared by community members. The following words were the most frequently used with the total number of responses in brackets:

  • Fun (28 responses)
  • Joyful (18 responses)
  • Imagination (16 responses)
  • Play (15 responses)
  • Creative (14 responses)

These words reflect the vision for the new indoor play space as a place where children can have fun, feel joyful, use their imagination, play with others and be creative.

Play Equipment

Respondents were asked to select their favourite types of play equipment from eleven choices and the results were ranked according to the total percentage of responses.

Play equipment ranked as the top six choices included:

  1. Climbing structures (91 per cent)
  2. Giant slides (85 per cent)
  3. Loose pieces (80 per cent)
  4. Oversized objects (76 per cent)
  5. Pretend play stations (75 per cent)

Less popular play equipment options included:

  1. Seesaw benches (69 per cent)
  2. Multi-media projections (61 per cent)
  3. Circular benches (54 per cent)
  4. Learning panels (53 per cent)
  5. Friendship swings (52 per cent)
  6. Sound pipes (34 per cent)

The key findings suggest:

  • The most popular play equipment options are those that allow children to climb, slide and manipulate loose pieces. These options are rated above 75 per cent by the participants.
  • The least popular play equipment options are those that involve sound, stationary play, or sitting. These options are rated below 55 per cent by the participants.
  • There is a moderate preference for seesaw benches, multi-media projections and multi-level basketball hoops. These options are rated between 61 per cent and 75 per cent by the participants.

Children’s Workshop

On November 10, children ages five to 12 took part in an interactive design workshop at the Ethennonnhawahstihnen’ Community Recreation Centre. The workshop was part of the ARC after-school program and was facilitated by students from the University of Toronto St. George Campus. The students had designed the activities with guidance from the project team. The children were shown examples of other indoor play spaces and were asked to create a collage with their favourite ones.

Overall, the key findings suggest that children value:

  • Themes such as thrill-seeking, imaginative play and socializing.
  • Types of play such as movement-based, climbing and jumping and dramatic and expressive play.
  • Play equipment such as ball pits, climbing structures and slides.

October 2023

In-Person Community Pop-Up Event

On October 28, over 150 community members joined a pop-up event at Ethennonnhawahstihnen’ Community Recreation Centre. The event was held in the atrium during the Halloween festivities. Two team members facilitated family-friendly activities to collect feedback from the participants. One activity was a voting exercise, where participants indicated their preferences for different types of skill development by adding a paper ball to a tube. The types included social, physical, cognitive, creative, nature and emotional. The tubes were transparent, so participants could see how their choices matched with others. Another activity involved reviewing hand-drawn illustrations of different types of indoor play activities, such as a giant slide, pretend play or oversized objects and sharing their preferences using emoji stickers.

Playful Mindsets

Transparent tubes and paper balls were used to collect data on the preferences for different types of skills that they want to develop or practice. The numbers in brackets represent the number of votes each option received. The following is a ranking of the results:

  1. Physical skills (22 votes): motor skills, stretches, exercises
  2. Creative skills (21 votes): novel ideas, new uses, applications
  3. Social skills (18 votes): communication, collaboration, perspective
  4. Nature skills (15 votes): natural world, water, plants, animals
  5. Emotional skills (12 votes): feelings, identification, management
  6. Cognitive skills (11 votes): literacy, history, spatial awareness
Play Equipment

A display board with hand-drawn illustrations of different types of play equipment was used to collect preferences for different types of indoor play equipment. Dot stickers were used to represent the number of votes each option received. The following is a summary of the results:

  • Climbing structures (78 dots), giant slides (59 dots) and loose pieces (46 dots) were the top three options. These options reflect children’s enjoyment of climbing, sliding and building. They like to climb up and down, explore different heights and angles and challenge themselves physically and mentally. Sliding down gives them a thrill and speed, while building with different objects – such as blocks and toys – stimulates their imagination and creativity.
  • Oversized objects (40 dots), pretend play stations (40 dots) and seesaw benches (39 dots) were the next three options. These options reflect children’s enjoyment of pretending, role-playing and balancing. Children have fun pretending to be in different scenarios and roles, such as hiking, gardening, or camping. They also like to interact with oversized objects, such as giant rocks, tree stumps and hollow tree tunnels.
  • Friendship swings (38 dots), sound pipes (24 dots) and learning panels (19 dots) were the last three options. These options reflect children’s enjoyment of swinging, making sounds and learning. Children like to swing and chat with their friends, feeling the rhythm and the breeze. They like to make and listen to different sounds and music, using pipes, bells and drums. They like to learn and interact with educational games and puzzles, such as math, spelling and memory.
  • Circular benches (15 dots) were the least popular option. This option reflects children’s low interest in sitting and being stationary.

Overall, the key findings suggest:

  • Children prefer play equipment that offers them variety, challenge and creativity, such as climbing structures, giant slides and loose pieces.
  • Children have different learning styles, and they can benefit from a range of activities that cater to their interests, such as pretending, role-playing and balancing. By providing children with play equipment that matches their preferences and learning styles, we can enhance their physical, mental and emotional well-being.

In this phase of the community engagement process, the City and its design consultant will work off the outcomes of Community Engagement Phase 1 to develop two design options for the indoor play space. These were presented to the community for feedback, with the input collected used to develop a final design for the indoor play space.

The anticipated outcome of this phase is the selection of a final design.

Design Options

Design Option 1: Pretend to be…

In this design, children aged five to 12 can take on various roles: as builders, they can construct a house with interactive elements; as engineers, they can design a coaster or assemble an arch, beehive or igloo. They can also explore design by creating art on the noodle wall or styling outfits with magnetic clothes. As acrobats, they can test their balance by walking on stilts. This play space provides diverse, hands-on opportunities for exploration and learning.

This design is focused on playing pretend games, encouraging kids to imagine being a designer, engineer, or acrobat. The layout shows the play equipment locations: the House is centrally located, the Coaster is to the north, the Arch is to the northeast, and the Igloo is in the east near the entrance. The Noodle Wall is in the southeast corner, the Magnetic Clothes are in the southwest, and the Stilts are along the south window facing Sheppard Ave. E.

  1. A Builder: Build a House
  2. An Engineer: Build Your Own Coaster
  3. An Engineer: Build an Arch
  4. An Engineer: Build a Bee Hive/Igluu
  5. A Designer: Noodle Wall
  6. A Designer: Magnetic Clothes
  7. An Acrobat: Walk on Stilts

Design Option 2: Move it! Move it!

This design offers a range of active and interactive experiences, including a house with a climbing structure and air cannons, plus the High Five, Low Five wall to measure jumping height. Children can balance, rotate and slide on adjustable obstacle courses, develop upper body strength with hang-on bars and build their own coaster. The play space also includes spinning elements, providing diverse opportunities for physical activity with unique features that set it apart from Design Option 1.

This design focuses on active play and physical activities. The layout shows the play equipment locations: The Coaster is in the northwest side, the High Five, Low Five Wall is along the south wall, and the center of the room features the Obstacle Course and Rotate, Slide equipment. The Monkey Bars are in the southeast corner next to the entrance, and the Racing Course is in the southwest corner.

  1. Build Your Own Coaster
  2. High Five, Low Five Wall
  3. Balance, Rotate, Slide
  4. Play House with Climbing and Air Cannons
  5. Hang On Monkey Bars
  6. Ready, Set, Go! Racing Course

February 2025

Online Survey

From January 20 to February 20, 104 community members provided feedback on the design options for the new playground in an online survey.

Feedback Summary

Overall, Design Option 2 was the most preferred. However, specific features like “An Acrobat: Walk on Stilts” and “An Engineer: Build a Bee Hive/Igluu” from Design Option 1 were favoured over the “High Five, Low Five Wall” in Design Option 2. The project team will consider integrating features from both options to create a final design that meets spatial and budget requirements.

Design Option 1: Pretend to be…
  • 32 per cent of respondents preferred this option.
  • Respondents ranked their favourite features for the new indoor play space in the following order:
    1. A Builder: Build a House (26 per cent)
    2. An Engineer: Build Your Own Coaster (20 per cent)
    3. An Acrobat: Walk on Stilts (15 per cent)
    4. An Engineer: Build a Bee Hive/Igluu (13 per cent)
    5. An Engineer: Build an Arch (10 per cent)
    6. A Designer: Noodle Wall (nine per cent)
    7. A Designer: Magnetic Clothes (eight per cent)
  • 87 per cent agreed the design supports discovery and creativity
  • 85 per cent agreed the design promotes free play with adaptable elements
  • 81 per cent agreed the design encourages role-playing and imagination
  • 80 per cent agreed the design encourages safe challenges
  • 77 per cent agreed the design features oversized objects for interaction
  • 56 per cent agreed the design includes equipment for strength and exercise
  • 79 per cent agreed that the option aligns with the community’s vision, 14 per cent were unsure and seven per cent said no
Design Option 2: Move it! Move it!
  • 58 per cent of respondents preferred this option, showing a 26 per cent higher preference compared to Option 1.
  • Respondents ranked their favourite features for the new indoor play space in the following order:
    1. Play House with Climbing and Air Cannons (30 per cent)
    2. Build Your Own Coaster (18 per cent)
    3. Balance, Rotate, Slide (16 per cent)
    4. Ready, Set, Go! Racing Course (16 per cent)
    5. Hang On Monkey Bars (12 per cent)
  • 95 per cent agreed the design includes equipment for strength and exercise
  • 89 per cent agreed the design encourages safe challenges
  • 81 per cent agreed the design promotes free play and adaptable elements
  • 78 per cent agreed the design features objects for interaction
  • 74 per cent agreed the design supports discovery and creativity
  • 68 per cent agreed the design encourages role-playing and imagination
  • 84 per cent agreed that the option aligns with the community’s vision, nine per cent were unsure and six per cent said no
Additional Feedback

Survey respondents provided additional ideas for designing a play space. Themes from the 15 responses include:

  • Enhancing climbing structures and physical activity elements (five comments)
  • Integrating elements from both design options (four comments)
  • Ensuring inclusivity and accessibility for all abilities (three comments)
  • Incorporating unique features and themes that stand out from other indoor play spaces, such as the one at North York Public Library (three comments)
  • Including elements that offer progressive challenges and motor skills development (one comment)

Open House

On February 1, an open house was held at the community recreation centre to gather community feedback on the new play space. At the event, community members could preview the design options and had the opportunity to try out various play equipment. Children enjoyed activities featuring moveable coasters, giant foam blocks for building, an optical illusion spinner and arch blocks to construct a bridge. The event was co-led by The Ontario Science Centre, the design consultant, who hosted the games and explained the science behind the activities. Children and their parents shared their thoughts by voting with dot stickers and leaving comments on sticky notes on boards displaying pictures of the design options and proposed features.

Design Option 1: Pretend to be…

Features ranked from favourite to least favourite:

  1. A Builder: Build a House (72 dots)
  2. An Acrobat: Walk on Stilts (54 dots)
  3. An Engineer: Build a Bee Hive/Igluu (40 dots)
  4. An Engineer: Build an Arch (39 dots)
  5. An Engineer: Build Your Own Coaster (27 dots)
  6. A Designer: Noodle Wall (nine dots)
  7. A Designer: Magnetic Clothes (nine dots)

Participants’ responses to the following statements are shown by the number of ‘agree’ votes (in parentheses):

  • The design encourages role-playing and imagination (18 dots)
  • The design supports discovery and creativity (15 dots)
  • The design encourages safe challenges (15 dots)
  • The design features oversized objects for interaction (14 dots)
  • The design includes equipment for strength and exercise (13 dots)
  • The design promotes free play with adaptable elements (13 dots)
Design Option 2: Move it! Move it!

Features ranked from favourite to least favourite:

  1. Play House with Climbing and Air Cannons (70 dots)
  2. Hang On Monkey Bars (42 dots)
  3. Ready, Set, Go! Racing Course (36 dots)
  4. Balance, Rotate, Slide (30 dots)
  5. Build Your Own Coaster (22 dots)
  6. High Five, Low Five Wall (20 dots)

Participants’ responses to the following statements are shown by the number of ‘agree’ votes (in parentheses):

  • The design encourages role-playing and imagination (20 dots)
  • The design encourages safe challenges (19 dots)
  • The design includes equipment for strength and exercise (17 dots)
  • The design supports discovery and creativity (16 votes)
  • The design features oversized objects for interaction (14 dots)
  • The design promotes free play with adaptable elements (11 dots)
Additional Feedback
  • Add a rock-climbing feature, preferably on the wall of the house.
  • Soft materials are preferred.
  • Design Option 1 is preferred for educational purposes, but Design Option 2 is favoured for younger, energetic children.
  • Combine the Magnetic Clothes feature from Design Option 1 with Design Option 2.
  • Include the Walk on Stilts feature from Design Option 1 in Design Option 2.
  • Integrate the Build a Bee Hive/Igluu feature from Design Option 1 into Design Option 2.
  • Add a slide and a ball pit in the final design. Note: the project team determined that a slide could not be included due to space constraints required for a safe landing area.
  • Incorporate interactive elements like the Children’s Museum of Ottawa.

In this phase, the final design for the new indoor play space will be posted on this page and project mailing list. The project will move into the detailed design phase, where the design team will work through the technical details and plans for the construction contractor.

The City of Toronto’s Public Art and Monuments Program has designated a public art project for the Ethennonnhawahstihnen’ Community Recreation Centre Indoor Play Space. In collaboration with Anishinaabe curator Tessa Shank, the City led the artist selection process with a panel of Indigenous arts professionals and community members to evaluate applications from invited Indigenous artists. The winning design was selected in Fall 2023. This artwork celebrates the spirit of play and the joy of community, incorporating Indigenous worldviews to enhance the space with beauty and unity. The artwork will be printed onto vinyl decals and will be installed high on the eastern and western-facing walls of the play space.

Below are the preliminary sketches, which are not final. For questions on the public art process, please contact Catherine Machado at Catherine.Machado@toronto.ca.

A illustration depicting various scenes of people engaging in different activities. On the left, a person is sitting cross-legged holding a book, while three people are sitting in front of them, listening attentively. Above them, three people are shown playing musical instruments. In the center, a person is picking flowers from a bush. On the right, a person is standing next to tall plants, and another person is reading a book. The background features hills and scattered small plants.

 

Completed in 2023, Ethennonnhawahstihnen’ (pronounced Etta-nonna wasti-nuh) is a multi-use Community Recreation Centre with an Aquatic Centre, Child Care Centre and a Toronto Public Library branch.

An aerial photo of the exterior Ethennonnhawahstihnen' Community Recreation Centre and the surrounding area taken facing north. Text bubbles over the image show the location of the indoor playground, adjacent and facing Bessarion TTC subway station along Sheppard Avenue East.